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CASE STUDY / CLIENT WORK

21Goals: Player picks, scoring and mini-leagues

A football game built around player selections, its own scoring rules and leagues people can compete in.

BLUESPACE STUDIO / SOFTWARE ENGINEERING
01 / THE NEED

What the client needed.

Player picks, live football results and league rankings had to follow the rules of the game, including different ways to compete.

02 / OUR WORK

What we worked on.

Player-selection screens, game scoring, global and mini-league rankings, and supporting football-data and season workflows.

Simple to play. More involved behind the scenes.

In 21Goals, football fans choose players and follow how those players perform in real matches. They can compare their progress on leaderboards or play with others in mini-leagues.

For someone playing, that should feel straightforward. Behind the scenes, the score has to reflect the game’s rules, the latest match information and the competition each person is in.

What we worked on

We built and refined the player-selection experience, scoring logic and different league views. Football-data integrations keep the game connected to fixtures and results.

There were details beyond displaying a total. A player’s place on a leaderboard depends on the rules for that competition. Country rankings, mini-leagues and the wider leaderboard all need to stay consistent as the season moves on.

Mobile use mattered too. We reviewed selection and league screens as the product approached launch.

The work beyond the player screens

A football game also needs rules for when people can join, how scores update and what happens between rounds. We worked through those decisions with the founder and continued refining the product after its initial release.

The delivered work connected the game people played to the scoring, league and football-data logic running behind it. The product evolved across phases as its requirements changed.

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